// cor_isle.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (43): cor_isle.wad gfx/env/killertomatobk.tga gfx/env/killertomatodn.tga gfx/env/killertomatoft.tga gfx/env/killertomatolf.tga gfx/env/killertomatort.tga gfx/env/killertomatoup.tga models/w_aflag.mdl models/w_gflag.mdl models/w_wflag.mdl models/mapmodels/bulb.mdl models/mapmodels/by_boat_metal.mdl models/mapmodels/by_canopy.mdl models/mapmodels/by_pipe_set1.mdl models/mapmodels/couch_fabric-wreck.mdl models/mapmodels/flo_bed.mdl models/mapmodels/flo_coattree.mdl models/mapmodels/flo_light.mdl models/mapmodels/furniture.mdl models/mapmodels/furniture_group-hotel01.mdl models/mapmodels/hedgehog.mdl models/mapmodels/lamp.mdl models/mapmodels/light_industrial2.mdl models/mapmodels/repunzel_bott.mdl models/mapmodels/zalec_1bulb2wire.mdl overviews/cor_isle.bmp overviews/cor_isle.txt sound/ambience/fan1.wav sound/ambience/forestcricket.wav sound/ambience/forestwaterrun.wav sound/ambience/germanwin.wav sound/ambience/gerpointcaptured.wav sound/ambience/glider_radio.wav sound/ambience/uspointcaptured.wav sound/ambience/uswin.wav sound/ambience/waterrun.wav sound/ambience/waves.wav sound/ambience/windy.wav sprites/bazookapuff.spr sprites/glow02.spr sprites/glow03.spr sprites/null.spr sprites/obj_tnt.spr