// dod_ambushcombat.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (53): gfx/env/kraftstoffbk.tga gfx/env/kraftstoffdn.tga gfx/env/kraftstoffft.tga gfx/env/kraftstofflf.tga gfx/env/kraftstoffrt.tga gfx/env/kraftstoffup.tga models/ambush/dog.mdl models/mapmodels/arc_bush.mdl models/mapmodels/arc_fern.mdl models/mapmodels/arc_flower.mdl models/mapmodels/arc_xer_tree1.mdl models/mapmodels/arc_xer_tree2.mdl models/mapmodels/car021.mdl models/mapmodels/cow.mdl models/mapmodels/dod_jagd_car.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/lamp.mdl models/mapmodels/ouitz_tree1.mdl models/mapmodels/sandbags.mdl models/mapmodels/sherman.mdl models/mapmodels/street_lamp1.mdl models/mapmodels/tiger.mdl models/mapmodels/zalec_tree1.mdl models/mapmodels/dod_ambush_combat/amflag_sch.mdl models/mapmodels/dod_ambush_combat/axflag_sch.mdl models/mapmodels/dod_ambush_combat/nflag_sch.mdl overviews/dod_ambushcombat.bmp overviews/dod_ambushcombat.txt sound/ambience/burning1.wav sound/ambience/gerareasecure.wav sound/ambience/usareasecure.wav sound/ambush/artyhit1.wav sound/ambush/bleiallieswin01.wav sound/ambush/bleiambie11.wav sound/ambush/bleiaxiswin04.wav sound/ambush/bleidog01.wav sound/ambush/bleiflagsound.wav sound/ambush/bleifly01.wav sound/ambush/bleimortlaunch.wav sound/ambush/bleitank.wav sound/ambush/bleiwoodknr01.wav sound/ambush/dingdong.wav sound/ambush/explode4.wav sound/ambush/moo3.wav sprites/fire.spr sprites/obj_tnt.spr sprites/mapsprites/caparea.spr sprites/mapsprites/fire.spr sprites/mapsprites/kexplosion1.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom1_allies.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom1_axis.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom2_allies.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom2_axis.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom3_allies.spr sprites/obj_icons/dod_ambushcombat/icon_obj_custom3_axis.spr