// dod_beach.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (66): gfx/env/killertomatobk.tga gfx/env/killertomatodn.tga gfx/env/killertomatoft.tga gfx/env/killertomatolf.tga gfx/env/killertomatort.tga gfx/env/killertomatoup.tga models/concrete_gibs.mdl models/dod_beach/flo_sandbags.mdl models/dod_beach/grengreen.mdl models/mapmodels/88flak.mdl models/mapmodels/arc_bush.mdl models/mapmodels/arc_xer_tree1.mdl models/mapmodels/arc_xer_tree2.mdl models/mapmodels/barbed_wire.mdl models/mapmodels/dK_table.mdl models/mapmodels/hedgehog.mdl models/mapmodels/hk_busted_mortar.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/hk_radio.mdl models/mapmodels/mawibse_lamp_01.mdl models/mapmodels/ouitz_tree1.mdl models/mapmodels/sandbag_gib.mdl models/mapmodels/sandbags.mdl models/mapmodels/zalec_tree1.mdl models/Tnt.mdl models/w_aflag.mdl models/w_gflag.mdl models/w_wflag.mdl sound/ambience/artyboom.wav sound/ambience/britpointcaptured.wav sound/ambience/britwin.wav sound/ambience/burning1.wav sound/ambience/dodambience1.wav sound/ambience/dodambience2.wav sound/ambience/dodambience6.wav sound/ambience/foliage.wav sound/ambience/forestmortar.wav sound/ambience/gerareasecure.wav sound/ambience/germanwin.wav sound/ambience/gerpointcaptured.wav sound/ambience/usareasecure.wav sound/ambience/windy.wav sound/player/usfireinhole.wav sound/player/ustakecover.wav sound/weapons/biggun1.wav sound/weapons/biggun2.wav sound/weapons/ric3.wav sound/weapons/whizz1.wav sound/weapons/whizz2.wav sound/weapons/whizz3.wav sound/weapons/whizz4.wav sound/weapons/whizz5.wav sprites/glow01.spr sprites/mapsprites/c2_5to1count.spr sprites/mapsprites/c2_allied_target.spr sprites/mapsprites/caparea.spr sprites/mapsprites/flames.spr sprites/muzzleflash2.spr sprites/null.spr sprites/obj_tnt.spr sprites/obj_tnt_sm.spr sprites/smoke_ia.spr