// dod_belfort_b2.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (60): dod_belfort_b2.wad gfx/env/belfort_sunsetbk.tga gfx/env/belfort_sunsetdn.tga gfx/env/belfort_sunsetft.tga gfx/env/belfort_sunsetlf.tga gfx/env/belfort_sunsetrt.tga gfx/env/belfort_sunsetup.tga models/mapmodels/arc_bush.mdl models/mapmodels/arc_xer_tree1.mdl models/mapmodels/arc_xer_tree2.mdl models/mapmodels/bell.mdl models/mapmodels/car021.mdl models/mapmodels/dinner_table2.mdl models/mapmodels/dod_jagd_car.mdl models/mapmodels/fireplace_logs1.mdl models/mapmodels/flo_becken.mdl models/mapmodels/flo_toilet.mdl models/mapmodels/forts.mdl models/mapmodels/furniture.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/hk_radio.mdl models/mapmodels/tiger.mdl models/mapmodels/wood_barrel1.mdl models/mapmodels/dod_belfort/belfort_hill.mdl models/mapmodels/dod_belfort/belfort_xer_tree1.mdl models/mapmodels/dod_belfort/belfort_xer_tree2.mdl models/mapmodels/dod_belfort/f_feasser.mdl models/mapmodels/dod_belfort/tol_oak1.mdl models/player/axis-inf/axis-inf.mdl overviews/dod_belfort_b2.bmp overviews/dod_belfort_b2.txt sound/ambience/burning2.wav sound/ambience/dodambience1.wav sound/ambience/usareasecure.wav sound/ambience/usobjectivesecure.wav sound/ambience/uspointcaptured.wav sound/dod_belfort/belfort_drips.wav sound/dod_belfort/belfort_gerareasecure.wav sound/dod_belfort/belfort_germanwin.wav sound/dod_belfort/belfort_gerpointcaptured.wav sound/dod_belfort/belfort_glider_radio.wav sound/dod_belfort/belfort_mortar.wav sound/dod_belfort/belfort_uswin.wav sound/dod_belfort/belfort_waterrun.wav sprites/smoke_ia.spr sprites/dod_belfort/belfort_flames.spr sprites/mapsprites/caparea.spr sprites/mapsprites/forest_muzzleflash.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom1_allies.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom1_axis.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom1_neutral.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom2_allies.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom2_axis.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom2_neutral.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom3_allies.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom3_axis.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom3_neutral.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom4_allies.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom4_axis.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom4_neutral.spr sprites/obj_icons/dod_belfort_b2/icon_obj_custom5_neutral.spr