// dod_bourgade.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (41): gfx/env/overcastbk.tga gfx/env/overcastdn.tga gfx/env/overcastft.tga gfx/env/overcastlf.tga gfx/env/overcastrt.tga gfx/env/overcastup.tga models/helmet_axis.mdl models/mapmodels/arc_flower.mdl models/mapmodels/by_barrels_pallet.mdl models/mapmodels/by_boat_metal.mdl models/mapmodels/by_furniture_group-wreck.mdl models/mapmodels/dinner_table2.mdl models/mapmodels/dod_jagd_car.mdl models/mapmodels/dod_jagd_statue.mdl models/mapmodels/end_table1.mdl models/mapmodels/forts.mdl models/mapmodels/hedgehog.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/hk_radio.mdl models/mapmodels/jeep.mdl models/mapmodels/kingtiger.mdl models/mapmodels/sandbags.mdl models/mapmodels/sherman.mdl models/mapmodels/smoke_grenade.mdl models/mapmodels/vicenza_tree1.mdl models/mapmodels/wood_barrel1.mdl models/w_aflag.mdl models/w_gflag.mdl models/w_wflag.mdl sound/ambience/dodambience2.wav sound/ambience/forestmortar.wav sound/ambience/germanwin.wav sound/ambience/gerpointcaptured.wav sound/ambience/merderet-bridgeallie.wav sound/ambience/merderet-bridgeaxis.wav sound/ambience/uspointcaptured.wav sound/ambience/uswin.wav sprites/mapsprites/forest_muzzleflash.spr sprites/obj_tnt.spr sprites/smoke_ia.spr