// dod_density_b3.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (74): gfx/env/killertomatobk.tga gfx/env/killertomatodn.tga gfx/env/killertomatoft.tga gfx/env/killertomatolf.tga gfx/env/killertomatort.tga gfx/env/killertomatoup.tga models/null.mdl models/w_bflag.mdl models/w_gflag.mdl models/w_wflag.mdl models/density/88up.mdl models/density/bunk_bed.mdl models/density/flo_light.mdl models/density/lamp_street-eurwreck.mdl models/density/streetlight_saints.mdl models/density/tol_cckw1b.mdl models/mapmodels/arc_bush.mdl models/mapmodels/barbed_wire.mdl models/mapmodels/bulb.mdl models/mapmodels/by_boat_metal.mdl models/mapmodels/cromwell.mdl models/mapmodels/electric_wire1.mdl models/mapmodels/flo_bed.mdl models/mapmodels/flo_coattree.mdl models/mapmodels/flo_grass2.mdl models/mapmodels/flo_pak37.mdl models/mapmodels/hedgehog.mdl models/mapmodels/hk_satchel.mdl models/mapmodels/jagd.mdl models/mapmodels/jed_kubelwagen_camo.mdl models/mapmodels/jed_pines_1a.mdl models/mapmodels/kingtiger.mdl models/mapmodels/merd_chim.mdl models/mapmodels/ouitz_hill1.mdl models/mapmodels/panzer.mdl models/mapmodels/phone_pole1.mdl models/mapmodels/rug_oriental-large5.mdl models/mapmodels/sandbag_gib.mdl models/mapmodels/sandbags.mdl models/mapmodels/seg4_lamp1.mdl models/mapmodels/shelves_wood.mdl models/mapmodels/wood_barrel1.mdl overviews/dod_density_b3.bmp overviews/dod_density_b3.txt sound/ambience/artyhit1.wav sound/ambience/birds_outside1.wav sound/ambience/gerobjectivesecure.wav sound/ambience/tnt_setup.wav sound/ambience/truck-1ka.wav sound/ambience/waves.wav sound/density/88fire.wav sound/density/britwin.wav sound/density/germanwin.wav sound/density/gl_rainyamb.wav sound/player/britareaclear.wav sound/player/britattack.wav sound/player/britgogogo.wav sound/player/brittakeobj.wav sound/weapons/explode4.wav sprites/explosion1.spr sprites/glow03.spr sprites/obj_tnt.spr sprites/obj_tnt_sm.spr sprites/smoke_ia.spr sprites/mapsprites/ae_putsatchel2.spr sprites/mapsprites/ae_satchel2.spr sprites/mapsprites/c2_5to1count.spr sprites/mapsprites/caparea.spr sprites/mapsprites/forest_muzzleflash.spr sprites/obj_icons/dod_density_b3/density_firesprite.spr sprites/obj_icons/dod_density_b3/icon_obj_custom1_allies.spr sprites/obj_icons/dod_density_b3/icon_obj_custom1_axis.spr sprites/obj_icons/dod_density_b3/icon_obj_custom2_allies.spr sprites/obj_icons/dod_density_b3/icon_obj_custom2_axis.spr sprites/obj_icons/dod_density_b3/icon_obj_custom3_allies.spr sprites/obj_icons/dod_density_b3/icon_obj_custom3_axis.spr