// dod_expire_b3.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (89): gfx/env/grnplsntbk.tga gfx/env/grnplsntdn.tga gfx/env/grnplsntft.tga gfx/env/grnplsntlf.tga gfx/env/grnplsntrt.tga gfx/env/grnplsntup.tga models/Tnt.mdl models/w_aflag.mdl models/w_gflag.mdl models/w_wflag.mdl models/dod_propaganda/m3parkbench.mdl models/dod_propaganda/skeleton.mdl models/mapmodels/arc_bush.mdl models/mapmodels/arc_flower.mdl models/mapmodels/arc_xer_tree2.mdl models/mapmodels/bed_empty-wood.mdl models/mapmodels/books1.mdl models/mapmodels/bulb.mdl models/mapmodels/by_blueprints.mdl models/mapmodels/by_canopy.mdl models/mapmodels/by_rubble_set.mdl models/mapmodels/charlie_plans.mdl models/mapmodels/cot.mdl models/mapmodels/fan_ceiling-hang.mdl models/mapmodels/filecabinet.mdl models/mapmodels/fireplace_logs1.mdl models/mapmodels/flo_becken.mdl models/mapmodels/flo_coattree.mdl models/mapmodels/furniture.mdl models/mapmodels/generator.mdl models/mapmodels/grandfather_clock1.mdl models/mapmodels/hk_busted_mortar.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/hk_neucar_shot.mdl models/mapmodels/hk_radio.mdl models/mapmodels/hk_satchel.mdl models/mapmodels/lamp.mdl models/mapmodels/mattress_wreck.mdl models/mapmodels/rug_oriental-large5.mdl models/mapmodels/sandbags.mdl models/mapmodels/sherman.mdl models/mapmodels/street_lamp1.mdl models/mapmodels/streetlight_saints.mdl models/mapmodels/tiger.mdl models/mapmodels/truck.mdl models/mapmodels/wood_barrel1.mdl sound/ambience/burning3.wav sound/ambience/clock-tic.wav sound/ambience/dod_jagd_radio.wav sound/ambience/drips.wav sound/ambience/fan1.wav sound/ambience/gerareasecure.wav sound/ambience/germanwin.wav sound/ambience/gerpointcaptured.wav sound/ambience/usareasecure.wav sound/ambience/uspointcaptured.wav sound/ambience/uswin.wav sound/ambience/waterfall3.wav sound/player/gerfireinhole.wav sound/player/usfireinhole.wav sound/what/ambience.wav sound/what/mortlaunch.wav sprites/flames.spr sprites/glow01.spr sprites/muzzleflash2.spr sprites/obj_tnt.spr sprites/obj_tnt_sm.spr sprites/smoke_ia.spr sprites/mapsprites/ae_satchel2.spr sprites/mapsprites/c2_5to1count.spr sprites/mapsprites/caparea.spr