By E S Dawe (TOLCHOK) Allied P.O.W.s held in an impregnable mountain fortress have overpowered their guard and rearmed themselves. The only escape route is via the cablecar to the valley below. Allies score 10 personal points and 10 team points for a successful escape. Axis score 5 team points for every empty cablecar reaching the escape point. Any comments? You can send them here: dod_festung at hotmail dot com. MODIFICATIONS FROM FESTUNG_V3 Complete entity rework to make compatible with 1.0 Majority of textures replaced and some architectural changes, including a new spawn exit to the courtyard for the Axis, and automatic machine guns to protect the internal Axis spawn exits. Pushable exploding barrels and crates removed because they don't work in 1.0 Escape ropes on top floor no longer cut with one chop of knife/spade. You need to hack away at them for a bit. Allies spawn with no weapons apart from a knife. There are now collectable weapons scattered throughout the map. Dod_locations added so you can communicate your location. Snow. CREDITS All textures by E S Dawe apart from a few from HL.wad, and the following: From desnow .wad (by Cid)- snow_rubble2. All models included are by the DoD team. A special thanks to -GeineD- for recompiling the dead axis guard. Skybox - original artwork by Sock (sock@planetquake.com) modified by E S Dawe. Radio music, playtest resource and quality feedback from White_spider. Many thanks to Rotkopf at dodmaps.com, and Swordzkof at kustomkettle.com for hosting playtests, and those who participated and offered feedback. A special thanks to Shane and his gang at spies.com, for providing an invaluable playtest resource with excellent feedback and suggestions. The map dod_festung and textures made by E S Dawe are copyright 2003.