// dod_haguenau_night.res - created with RESGen v2.0.1. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (53): bellum.wad gfx/env/glamdsbk.tga gfx/env/glamdsdn.tga gfx/env/glamdsft.tga gfx/env/glamdslf.tga gfx/env/glamdsrt.tga gfx/env/glamdsup.tga models/mapmodels/ae_smallbush.mdl models/mapmodels/barbed_wire.mdl models/mapmodels/bell2.mdl models/mapmodels/bulb.mdl models/mapmodels/by_banister.mdl models/mapmodels/by_barrel_brown.mdl models/mapmodels/by_rubble_set.mdl models/mapmodels/flags.mdl models/mapmodels/flo_bush3.mdl models/mapmodels/flo_grass.mdl models/mapmodels/flo_hawk_opel.mdl models/mapmodels/hedgehog.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/jed_deciduous_trees01.mdl models/mapmodels/jeep.mdl models/mapmodels/lamp.mdl models/mapmodels/lantern.mdl models/mapmodels/M3/m3bunkbed.mdl models/mapmodels/sandbags.mdl models/mapmodels/shelves_wood.mdl models/mapmodels/tiger.mdl models/mapmodels/tol_carwreck1.mdl models/mapmodels/wood_barrel1.mdl models/mapmodels/zalec_2bulb1wire.mdl models/mapmodels/fireplace_logs1.mdl overviews/dod_haguenau_night.bmp overviews/dod_haguenau_night.txt sound/ambience/windy sound/ambience/bell.wav sound/ambience/burning1.wav sound/ambience/drips sound/ambience/gerareasecure.wav sound/ambience/germanwin.wav sound/ambience/gr_tankcap.wav sound/ambience/usareasecure.wav sound/ambience/uswin.wav sound/ambience/truck-1ka.wav sound/ambience/cricket.wav sound/ambience/owl_hoot.wav sound/weapons/mortarload.wav sprites/firespr.spr sprites/glow01.spr sprites/glow04.spr sprites/mapsprites/caparea.spr sprites/muzzleflash2.spr sprites/smoke_ia.spr