DoD_Strand Version 1 (public) ----------------------------------------- By Fakedawg ----------------------------------------- email: fakedawg@fakemaps.com Web Site: www.fakemaps.com ----------------------------------------- Keep in mind that this map is a product of my boredom and frustration with the fact that everyone makes beach maps... ----------------------------------------- Briefing: Allies: Get off the beach without getting shot to pieces. Secure three access routes up the cliff: -Left flank: Use bangalores on the barb wire -Centre: Use bangalores on the barb wire -Right flank: Raise a ladder to scale the cliff Take control over the Axis installation: -Use the TNT (located on the beach) to breach the door leading into the Axis Op Room and take control of it! (2 allies must hold the Op Room for 20 secs) Axis: We are under heavy attack by the allied invasion forces. Hold your positions as long as possible. Axis wins after 15 mins... ----------------------------------------- Note - This map previously went by the name dod_fakedawg1... ----------------------------------------- Credits: Textures by: Kamikazi - thnx a bunch for makin tons of great public textures for DoD - check out his site: http://wads.dayofdefeatmod.com/ Xerent - thnx to you as well - I like you even though your from Sweden... Fragman - Thnx for the door and wood texture... Fakedawg - man you make some crappy textures, you should stick to mapping! Or maybe you oughta quit that too... Thnx to: And incredibly HUGE thnx goes to dim_reaper for all the support he provides whenever I wonder about stuff. Also for letting me rip off all of his cool stuff like models, sound, and great features - Stuff "stolen" from dim includes: - "dinging hedgehogs" (the wav also is his) - being able to climb out over the side of the landing crafts - exploding dirt sprite - Wave effect to get rid of water snipers - Probably more stuff as well... Thrik - for his beach ambience wav! Sharpshot - for the buzz, easter egg sounds and the dodambience2.wav replacement (which I've renamed to fdambience.wav to help me keep files apart while working on the map...) If you should find any textures (or other stuff) you've made that you either don't want me to use, or want credit for - email me ASAP!! A special thnx to Mr Gimpy for tellin me the map sux... =oP Also - thnx to everyone who played the previous versions of the map and provided valuable feedback (especially the regs who play at FM!)