// dod_stronghold.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (41): gfx/env/morningdewbk.tga gfx/env/morningdewdn.tga gfx/env/morningdewft.tga gfx/env/morningdewlf.tga gfx/env/morningdewrt.tga gfx/env/morningdewup.tga models/tnt.mdl models/w_aflag.mdl models/w_gflag.mdl models/w_wflag.mdl models/mapmodels/88flak.mdl models/mapmodels/arc_bush.mdl models/mapmodels/arc_xer_tree2_scaled.mdl models/mapmodels/car021.mdl models/mapmodels/concretegibs.mdl models/mapmodels/forts.mdl models/mapmodels/furniture.mdl models/mapmodels/hk_p4j_turrentbwn.mdl models/mapmodels/hk_p4j_yellowfull.mdl models/mapmodels/hk_p4jblown.mdl models/mapmodels/panzer.mdl models/mapmodels/sandbags.mdl models/mapmodels/vicenza_tree1.mdl overviews/dod_stronghold.bmp overviews/dod_stronghold.txt sound/ambience/dodambience3.wav sound/ambience/gerpointcaptured.wav sound/ambience/light_hum.wav sound/ambience/merderet-bridgeallie.wav sound/ambience/merderet-bridgeaxis.wav sound/ambience/mill.wav sound/ambience/panzerlied.wav sound/ambience/thunder4.wav sound/ambience/uspointcaptured.wav sound/ambience/uswin.wav sound/ambience/wennderk.wav sprites/fire.spr sprites/obj_tnt.spr sprites/obj_tnt_sm.spr sprites/mapsprites/c2_5to1count.spr sprites/mapsprites/caparea.spr