// dod_thaw_b4.res - created with RESGen v2.0 RC2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (52): gfx/env/darkhollowbk.tga gfx/env/darkhollowdn.tga gfx/env/darkhollowft.tga gfx/env/darkhollowlf.tga gfx/env/darkhollowrt.tga gfx/env/darkhollowup.tga models/dod_propaganda/bow_sign.mdl models/dod_propaganda/jed_deciduous_trees01.mdl models/dod_propaganda/jeep-s.mdl models/dod_propaganda/stuka_wtower.mdl models/mapmodels/arc_bush.mdl models/mapmodels/arc_xer_tree2.mdl models/mapmodels/barbed_wire.mdl models/mapmodels/bulb.mdl models/mapmodels/flags.mdl models/mapmodels/flo_grass.mdl models/mapmodels/lamp.mdl models/mapmodels/mill.mdl models/mapmodels/pine_tree.mdl models/mapmodels/sandbags.mdl models/mapmodels/sherman.mdl models/mapmodels/street_lamp1.mdl models/mapmodels/wood_barrel1.mdl overviews/dod_thaw_b4.bmp overviews/dod_thaw_b4.txt sound/ambience/gerareasecure.wav sound/ambience/germanwin.wav sound/ambience/gerobjectivesecure.wav sound/ambience/gerpointcaptured.wav sound/ambience/thunder1.wav sound/ambience/thunder4.wav sound/ambience/thunder_rain.wav sound/ambience/usareasecure.wav sound/ambience/usobjectivesecure.wav sound/ambience/uspointcaptured.wav sound/ambience/uswin.wav sprites/glow01.spr sprites/obj_tnt.spr sprites/mapsprites/caparea.spr