// dod_thaw_b4.res - created with RESGen v2.0 RC2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com

// .res entries (52):

gfx/env/darkhollowbk.tga
gfx/env/darkhollowdn.tga
gfx/env/darkhollowft.tga
gfx/env/darkhollowlf.tga
gfx/env/darkhollowrt.tga
gfx/env/darkhollowup.tga
models/dod_propaganda/bow_sign.mdl
models/dod_propaganda/jed_deciduous_trees01.mdl
models/dod_propaganda/jeep-s.mdl
models/dod_propaganda/stuka_wtower.mdl
models/mapmodels/arc_bush.mdl
models/mapmodels/arc_xer_tree2.mdl
models/mapmodels/barbed_wire.mdl
models/mapmodels/bulb.mdl
models/mapmodels/flags.mdl
models/mapmodels/flo_grass.mdl
models/mapmodels/lamp.mdl
models/mapmodels/mill.mdl
models/mapmodels/pine_tree.mdl
models/mapmodels/sandbags.mdl
models/mapmodels/sherman.mdl
models/mapmodels/street_lamp1.mdl
models/mapmodels/wood_barrel1.mdl
overviews/dod_thaw_b4.bmp
overviews/dod_thaw_b4.txt
sound/ambience/gerareasecure.wav
sound/ambience/germanwin.wav
sound/ambience/gerobjectivesecure.wav
sound/ambience/gerpointcaptured.wav
sound/ambience/thunder1.wav
sound/ambience/thunder4.wav
sound/ambience/thunder_rain.wav
sound/ambience/usareasecure.wav
sound/ambience/usobjectivesecure.wav
sound/ambience/uspointcaptured.wav
sound/ambience/uswin.wav
sprites/glow01.spr
sprites/obj_tnt.spr
sprites/mapsprites/caparea.spr